Developed By: High Moon Studios, 2006
Developed In: Unreal Engine 3, Xbox360 and Playstation 3
The Bourne Conspiracy was my first professional venture into real-time effects. While most of this work is a little painful to look at now, it’s both humbling to know where I started from, and incredibly inspirational to see how much I’ve grown as an artist. Hopefully I can always continue to improve and learn at this speed. The team of amazing people that allowed me to work by their side on this game will always be like family to me.