Developed By: Naughty Dog, Inc. 2009
Developed In: Naughty Dog Engine, Playstation 3
Worldwide Sales: Approximately 7 Million
From the moment we began development on Uncharted 3, our focus was to go bigger, more cinematic, and more “epic.” With a functional FX pipeline from Uncharted 2 under us, we were able to focus our attention on innovating to solve some of the crazy concepts that were building excitement. Custom shaders, render targets, and a wide open tool pipeline were key to achieving almost every visual result and action moment in this game.
To be more specific: Real Flow and Houdini were implemented into our primarily Maya pipeline to allow us to simulate and rig rushing water, quick sand, etc. Projected Particles and Flow shaders were necessary for all of the sand effects, especially the footprints, but also to add natural life into the desert scenes. Dozens of custom shaders were created to optimize and integrate our effects across the game, especially during the burning Chateau sequences. And an entire real-time ocean simulation, capable of moving the entire level, was created.